The past year may not have been as electrifying for the domestic industry as the first two years of the pandemic, but that doesn't mean it was lacking in great titles to play. Everyone will, of course, focus (deservedly) on Techland's megapremiere, Dying Light 2: Stay Human, and it's likely that this production is the sure bet of most viewers and critics. However, I'm mostly curious to see how the much smaller, but by no means lesser productions - Hard West II, Blacktail or Midnight Fight Express - will do. After all, it wasn't so long ago - in 2021 - that games like Carrion and Ghostrunner faced such a colossus as Cyberpunk 2077. I'm also intrigued by the results in the Best Ongoing Game category: which of the many games of the live service nature released by Polish studios wins. It will certainly be difficult to determine the nominees and winners in the Best Foreign Game category, the only one in which non-Polish productions are awarded. 2022 was full of such high-profile foreign works as Stray, God of War: Ragnarok, Horizon Forbidden West and, above all, the unmissable Elden Ring. One thing I can say for sure: digital games have never done so well, domestically or globally. Anyone complaining about “how things used to be” is only wasting valuable time that would be better spent on gaming.
Jacek Wandzel, Digital Dragons Awards coordinator
Best Ongoing Polish Game is a response to the changing mobile and online game market and new publishing models. This award is for MMO and live service games or productions supported long after release or leaving Early Access. We want to recognize projects that have taken feedback to heart or achieved success through steady growth and community support. Best Polish Game Audio, on the other hand, replaces the Best Original Soundtrack category. We don't forget about soundtracks and music, but we want to recognize the efforts of effects specialists, sound designers and directors and games in which audio plays as important of a role as video and gameplay.
Jacek Wandzel, Digital Dragons Awards coordinator
Digital Dragons for Ukraine
Meet the new speakers
For those who are passionate about the technological side of gamedev I particularly recommend John Fuller's lecture on the economic aspects of developing and maintaining one's own technology. On the other hand, I especially direct the attention of those conference guests with an artistic bent to Inon Zur, a composer we have wanted to invite to Krakow for several years. The author of music for Dragon Age or the upcoming Starfield will talk about composing based on his own experience with Out of This World. All game designers will surely be interested in lectures by a duo of veterans from 11 bit studios, Katia Pateva and Dimitar Simidchiev, whose portfolios includes work for Ubisoft on the Assassin's Creed series.
Maciej Śliwinski, program coordinator of Digital Dragons